Howling Home Depot: Werewolf Motionette

1

Home Depot always has a fang-tastic selection of Halloween decorations, and this year is no exception.  But, perhaps, the greatest offering this year is a new spin on a blast from the past.  For the past few years, Home Depot has carried a line of 3-foot animated Halloween figures, very similar to the Telco Motionettes of Halloween.  While the designs have always been fun and creative, one piece really stands out this year…  The Werewolf!

Home Depot Werewolf

Home Depot Werewolf

 

This figure has an awesome design, great movement, and an eerie howling soundtrack.  Its fierce lighted eyes and moving jaw really make this a one-of-a-kind piece, earning it the Big Scare’s “Best Halloween Decoration of 2017” award.  Check out the action shots of the figure below and tell us what you have found in stores that has you excited…

 

Telco Motion-ettes of Halloween: History and Collector’s Guide

8

Overview:

Photograph of Telco Box ArtBefore the late 1980s, Halloween decorating was mostly comprised of putting up ceramic jack-o’-lanterns, cardboard cutouts of ghosts, and the occasional lighted blow mold.  But, in 1986, one company developed an idea that forever changed the way haunters decorated their homes, for that was the year when Telco Creations introduced a revolutionary concept to the witching season: animation.  Nowadays, Americans take for granted that they can walk into any store to purchase an animatronic figure to “frighten up” their All Hallows’ displays.  Before Telco, that would have been impossible.  Telco Creations was renowned for its innovative Christmas decorations, and it only seemed an appropriate next step to tackle Halloween.  Thus, the Original Telco Motion-ettes of Halloween were born: the Witch, the Ghost, and the Scarecrow.  The line immediately expanded to include the Monster and the Vampire characters, as well as the Skeleton in the top hat.  Each tabletop figure stood 24” tall, sized to be reminiscent of the motorized holiday window displays for which department stores had always been known.  They featured head and arm movement, as well as illumination, and were powered by electricity.

Telco Bat _BigScare

By 1987, Telco Creations had introduced its line-up of groovy ghouls nationwide in retailers like  Woolworth and Kmart.  By 1988, the catalog was even more expansive, even including smaller (18″), battery-operated versions of the figures, each of which had lighted eyes and a spooky sounds.  (An intermediate line of figures followed.) The characteristics of the larger Motion-ettes morphed over time to include additional features like lighted heads and “life-like” audio.  In 1992, Telco joined forces with Universal Studios to create officially licensed monster Motion-ettes.  After this release, the larger, electric figures were phased out.  However, the smaller, battery-operated Halloween figures remained in stores through the end of the century.  This guide is intended to help you understand the development of the Motion-ette line and identify certain figures you may have seen.  If your question isn’t answered here, it may be addressed in our Telco Halloween Motion-ettes FAQ.  You may also be interested in our Fair Market Value Guide based upon our ten-year observations.

Editor’s Note:  The images on this page are archival images, many of which are over 25 years old.  In some cases, there are obvious defects in our particular copies of the images.  The Big Scare has done its best to present the best quality Telco stock, promotional, and catalog images for your reference, so as to provide you with the most accurate depiction of the products.  All information and images on this page are for educational purposes.

The Original Motion-ettes of Halloween

The first Telco Halloween figures are uniquely different from those that followed.  While all early Telco figures featured electric power, motion, and an accessory (usually illuminated), the first wave included figures with single-arm motion as opposed to the more common double-arm movement.  The figures were activated by a red button on the base, as opposed to the more common cord rotary switch.  Furthermore, the figures had a glossier, shinier finish.

Their accessories were also less standardized and, in the case of the Monster, more elegant.  Unlike later versions, the first Monster came equipped with a metal lantern.  Other differences include a more Karloffian head-sculpt and a lighter costume.  The other figure that experienced a major overhaul from its initial incarnation was the Ghost.  The first release looked like the classic “bed sheet” ghoul.  Later on, this spook received a glowing jack-o’-lantern head.  Its lighted skull accessory was also replaced with a cat (which was illuminated in some figures and not in others).  The Scarecrow later received a set of plastic arms and a sculpted head, though the cloth version returned for a brief stint in 1989.  The Skeleton only experienced a change of accessories.  For the most part, the design of the original Witch remained unchanged throughout the entire run of the line, as did that of the original Vampire.  While materials changed and additional features were added, these two were the most steadfast figures in the whole series, though it should be noted that the Vampire was given a range of accessories in addition to the traditional skull and later received a “glowing head.”

Awful Accessories

The Telco series of animated figures was unique in the fact that its figures had a variety of accessories.  The most commonly used accessories were skulls, pumpkins, plastic lanterns, and cats.  However, broomsticks, canes, pitchforks, and crows/ravens were also added to certain figures.  The most unique accessories would have to be the Witch’s crystal ball and the hard plastic bats and cobras (snakes).  The bat accessories were actually modeled after Telco’s own animated bat figure.

Chilling Changes

Devil Regular Head Sculpt - Telco Stock ImageBy the time 1988 rolled around, Telco had given most of its original characters makeovers, and it added new designs to the mix.  The Vampire Bat, “Wolfman” (Werewolf), Gorilla, and Devil all made their debuts in the 1988 catalog.  Each of these figures included a feature new to 24″ Motion-ettes: lighted eyes.  Depending on the character, the eyes either glowed red or orange.  In addition, Kmart carried an exclusive Witch (with an alternate head sculpt) and the Phantom of the Opera that year.  Both were distributed to other retailers the following year.  1988 was also the year that Telco introduced a feature that would later become a staple of the Halloween line: glowing heads.  The first figure to feature a fully illuminated head was the newly-designed Ghost Motion-ette.  His plastic jack-o’-lantern head turned side to side, while glowing bright orange.

From Bug Eyes to Glowing Heads: Telco Grows Up

 By 1989, Telco continued to expand its character offerings, introducing new characters such as the “Flying Wicked Witch” and a Grim Reaper.  And while the original six characters remained unaltered from the previous year’s makeover, the 1988 additions each received a new treatment.

The g1989 MAD DEVILlo1989 MAD WEREWOLFwing eyes on the Devil, Wolfman, and Vampire Bat were all replaced with sculpted eyes, though the resulting “bug eyes” made the characters look “crazed” and “mad,” making these versions less popular than the former glowing-eyed figures and far more rare on the secondary market.  While the glowing-eyed beasts can be purchased rather easily, the bug-eyed monsters don’t show up that often, and, when they do, they generally sell for 1.5 to 2 times the amount of their lighted-eye counterparts.  The Devil and Wolfman later received glowing heads.

In fact, in 1990, all of the Halloween Motion-ettes debuted with fully illuminated heads.  To make the new technology work, most of the figures’ heads were re-cast in lighter-colored plastic.  The Vampire and the Phantom of the Opera were now extremely pale, the Monster was now molded in yellow, and the Wolfman became green.  (This green “Wolfman” was later renamed the “Beast Man.”)  The Witch saw no change, which made the feature rather ineffective.  An alternate Witch also received the “glow” treatment.  Additionally, a new character was added to the catalog, this one based on the 1925 Universal picture, The Phantom of the Opera.  The figure was named “Red Death,” after the sequence in the film and the character in the Edgar Allan Poe short story.  By 1991, Telco streamlined its output, reducing the Halloween offerings to the glowing versions of the Witch, Vampire, Monster, and the Grim Reaper character (which now adopted the “Skeleton” moniker).  In its final effort to innovate, Telco added “life-like” sounds to its 24″ line.  The audio (usually cackling, laughing, or moaning) could be controlled by a switch on the base of the figures.

Inspirations and Imitations

The muse behind the designs of the Halloween figures has always been a bit of a mystery, but it is clear that Telco drew inspiration from  images of the classic monsters and assorted Halloween toys that were available at the time.  For example, comparing the head sculpts of the Telco Motion-ettes to 1980s Halloween masks is an interesting exercise.  The Devil sculpt has a lot in common with the “Be Something Studios” Lucifer mask from 1980.   The argument could be made for other characters as well (albeit with different mask companies).  But no one will ever really know if Halloween masks were the references used by the Telco team.  What is clear, though, is that designs of the Monster, Vampire, and Phantom all appear to be based on the characters portrayed by Boris Karloff, Christopher Lee, and Lon Chaney, Sr. respectively, making these innovative figures the first animated Halloween tributes to Horror films.

Because Telco’s idea was so successful, other companies immediately started production on their own lines of animated Halloween figures, all with the same basic features, many with eerily similar character designs, some with totally unique takes.   Competitors included Witchtime, Topstone, Rennoc (now Santa’s Best), EPI, and, of course, Gemmy — the current powerhouse in Halloween animation. Additional companies joined the holiday animation war, but they went as quickly as they came.

Something Different

By 1991, the market was so saturated with Halloween animation, Telco decided that it had to do something different.  The following year, it joined forces with Universal City Studios to create an official line of Motion-ettes modeled after the Universal Studios Monsters.  These Motion-ettes were the first ever animated Halloween figures to be licensed by a movie studio, thus inspiring a trend that would forever change Halloween decorating.

18" Universal Frankenstein (Alternate Coloring) Box ArtThe initial release of the Universal Monsters included the four main characters: Dracula, Frankenstein’s Monster, the Wolf Man, and the Creature from the Black Lagoon.  All of the characters received official head sculpts and costumes.  They were produced in both electric 21″ (instead of the regular 24″) and battery-operated 18″ formats (There were also 16″ variants).  Unlike their generic predecessors, they did not have lighted accessories, but they did include sound.  They were widely available at Wal-Mart, Kroger, and Meijer stores, as well as smaller retailers.  After the success of the first line, the Bride of Frankenstein and the Mummy were added; though, by this point, Telco’s focus had shifted to the more economical battery-operated 18″ line, making the last two difficult to come by in the larger size.  The 21″ version of the Mummy is the rarest of all Motion-ette figures, though he has surfaced on the secondary market.  It should also be noted that there were two versions of the Frankenstein Monster produced.  The first release came with a bright green paint application, while the second was released in a pasty, grayish green color.

Moving Forward

With so much competition, Telco’s decision to focus on its smaller, battery-operated line was a smart one and kept the Halloween figures in stores through the end of the 1990s.  For the most part, the character offerings remained limited.  After the Universal line, Telco returned to the traditional generic characters.  The 18″ line-up included the Vampire, the Monster, the Skeleton, and two versions of the Witch.  (To read more about the small line and the intermediate line, click here.)  Telco also released a few unique takes on these characters during this time: a Witch rising from a cauldron and a Grim Reaper rising from a chair.  The latter featured some of the most technologically advanced animation in Halloween decorating to that point.  It also featured a unique soundtrack with spoken dialogue and sound effects, a huge improvement over the previous “life-like” sound.  Telco folded shortly after the start of the new century due to factory problems, but its legacy lives on and today’s Halloween animatronic manufacturers owe Telco everything for paving the way for their success.

Have a question that wasn’t addressed in this guide?  Check out our Telco Halloween Motion-ettes FAQ!

Telco Motion-ettes of Halloween: History and Collector’s Guide

39

Overview:

Photograph of Telco Box ArtBefore the late 1980s, Halloween decorating was mostly comprised of putting up ceramic jack-o’-lanterns, cardboard cutouts of ghosts, and the occasional lighted blow mold.  But, in 1986, one company developed an idea that forever changed the way haunters decorated their homes, for that was the year when Telco Creations introduced a revolutionary concept to the witching season: animation.  Nowadays, Americans take for granted that they can walk into any store to purchase an animatronic figure to “frighten up” their All Hallows’ displays.  Before Telco, that would have been impossible.  Telco Creations was renowned for its innovative Christmas decorations, and it only seemed an appropriate next step to tackle Halloween.  Thus, the Original Telco Motion-ettes of Halloween were born: the Witch, the Ghost, and the Scarecrow.  The line immediately expanded to include the Monster and the Vampire characters, as well as the Skeleton in the top hat.  Each tabletop figure stood 24” tall, sized to be reminiscent of the motorized holiday window displays for which department stores had always been known.  They featured head and arm movement, as well as illumination, and were powered by electricity.

Telco Bat _BigScare

By 1987, Telco Creations had introduced its line-up of groovy ghouls nationwide in retailers like  Woolworth and Kmart.  By 1988, the catalog was even more expansive, even including smaller (18″), battery-operated versions of the figures, each of which had lighted eyes and a spooky sounds.  (An intermediate line of figures followed.) The characteristics of the larger Motion-ettes morphed over time to include additional features like lighted heads and “life-like” audio.  In 1992, Telco joined forces with Universal Studios to create officially licensed monster Motion-ettes.  After this release, the larger, electric figures were phased out.  However, the smaller, battery-operated Halloween figures remained in stores through the end of the century.  This guide is intended to help you understand the development of the Motion-ette line and identify certain figures you may have seen.  If your question isn’t answered here, it may be addressed in our Telco Halloween Motion-ettes FAQ.  You may also be interested in our Fair Market Value Guide based upon our ten-year observations.

Editor’s Note:  The images on this page are archival images, many of which are over 25 years old.  In some cases, there are obvious defects in our particular copies of the images.  The Big Scare has done its best to present the best quality Telco stock, promotional, and catalog images for your reference, so as to provide you with the most accurate depiction of the products.  All information and images on this page are for educational purposes.

The Original Motion-ettes of Halloween

The first Telco Halloween figures are uniquely different from those that followed.  While all early Telco figures featured electric power, motion, and an accessory (usually illuminated), the first wave included figures with single-arm motion as opposed to the more common double-arm movement.  The figures were activated by a red button on the base, as opposed to the more common cord rotary switch.  Furthermore, the figures had a glossier, shinier finish.

Their accessories were also less standardized and, in the case of the Monster, more elegant.  Unlike later versions, the first Monster came equipped with a metal lantern.  Other differences include a more Karloffian head-sculpt and a lighter costume.  The other figure that experienced a major overhaul from its initial incarnation was the Ghost.  The first release looked like the classic “bed sheet” ghoul.  Later on, this spook received a glowing jack-o’-lantern head.  Its lighted skull accessory was also replaced with a cat (which was illuminated in some figures and not in others).  The Scarecrow later received a set of plastic arms and a sculpted head, though the cloth version returned for a brief stint in 1989.  The Skeleton only experienced a change of accessories.  For the most part, the design of the original Witch remained unchanged throughout the entire run of the line, as did that of the original Vampire.  While materials changed and additional features were added, these two were the most steadfast figures in the whole series, though it should be noted that the Vampire was given a range of accessories in addition to the traditional skull and later received a “glowing head.”

Awful Accessories

The Telco series of animated figures was unique in the fact that its figures had a variety of accessories.  The most commonly used accessories were skulls, pumpkins, plastic lanterns, and cats.  However, broomsticks, canes, pitchforks, and crows/ravens were also added to certain figures.  The most unique accessories would have to be the Witch’s crystal ball and the hard plastic bats and cobras (snakes).  The bat accessories were actually modeled after Telco’s own animated bat figure.

Chilling Changes

Devil Regular Head Sculpt - Telco Stock ImageBy the time 1988 rolled around, Telco had given most of its original characters makeovers, and it added new designs to the mix.  The Vampire Bat, “Wolfman” (Werewolf), Gorilla, and Devil all made their debuts in the 1988 catalog.  Each of these figures included a feature new to 24″ Motion-ettes: lighted eyes.  Depending on the character, the eyes either glowed red or orange.  In addition, Kmart carried an exclusive Witch (with an alternate head sculpt) and the Phantom of the Opera that year.  Both were distributed to other retailers the following year.  1988 was also the year that Telco introduced a feature that would later become a staple of the Halloween line: glowing heads.  The first figure to feature a fully illuminated head was the newly-designed Ghost Motion-ette.  His plastic jack-o’-lantern head turned side to side, while glowing bright orange.

From Bug Eyes to Glowing Heads: Telco Grows Up

 By 1989, Telco continued to expand its character offerings, introducing new characters such as the “Flying Wicked Witch” and a Grim Reaper.  And while the original six characters remained unaltered from the previous year’s makeover, the 1988 additions each received a new treatment.

The g1989 MAD DEVILlo1989 MAD WEREWOLFwing eyes on the Devil, Wolfman, and Vampire Bat were all replaced with sculpted eyes, though the resulting “bug eyes” made the characters look “crazed” and “mad,” making these versions less popular than the former glowing-eyed figures and far more rare on the secondary market.  While the glowing-eyed beasts can be purchased rather easily, the bug-eyed monsters don’t show up that often, and, when they do, they generally sell for 1.5 to 2 times the amount of their lighted-eye counterparts.  The Devil and Wolfman later received glowing heads.

In fact, in 1990, all of the Halloween Motion-ettes debuted with fully illuminated heads.  To make the new technology work, most of the figures’ heads were re-cast in lighter-colored plastic.  The Vampire and the Phantom of the Opera were now extremely pale, the Monster was now molded in yellow, and the Wolfman became green.  (This green “Wolfman” was later renamed the “Beast Man.”)  The Witch saw no change, which made the feature rather ineffective.  An alternate Witch also received the “glow” treatment.  Additionally, a new character was added to the catalog, this one based on the 1925 Universal picture, The Phantom of the Opera.  The figure was named “Red Death,” after the sequence in the film and the character in the Edgar Allan Poe short story.  By 1991, Telco streamlined its output, reducing the Halloween offerings to the glowing versions of the Witch, Vampire, Monster, and the Grim Reaper character (which now adopted the “Skeleton” moniker).  In its final effort to innovate, Telco added “life-like” sounds to its 24″ line.  The audio (usually cackling, laughing, or moaning) could be controlled by a switch on the base of the figures.

Inspirations and Imitations

The muse behind the designs of the Halloween figures has always been a bit of a mystery, but it is clear that Telco drew inspiration from  images of the classic monsters and assorted Halloween toys that were available at the time.  For example, comparing the head sculpts of the Telco Motion-ettes to 1980s Halloween masks is an interesting exercise.  The Devil sculpt has a lot in common with the “Be Something Studios” Lucifer mask from 1980.   The argument could be made for other characters as well (albeit with different mask companies).  But no one will ever really know if Halloween masks were the references used by the Telco team.  What is clear, though, is that designs of the Monster, Vampire, and Phantom all appear to be based on the characters portrayed by Boris Karloff, Christopher Lee, and Lon Chaney, Sr. respectively, making these innovative figures the first animated Halloween tributes to Horror films.

Because Telco’s idea was so successful, other companies immediately started production on their own lines of animated Halloween figures, all with the same basic features, many with eerily similar character designs, some with totally unique takes.   Competitors included Witchtime, Topstone, Rennoc (now Santa’s Best), EPI, and, of course, Gemmy — the current powerhouse in Halloween animation. Additional companies joined the holiday animation war, but they went as quickly as they came.

Something Different

By 1991, the market was so saturated with Halloween animation, Telco decided that it had to do something different.  The following year, it joined forces with Universal City Studios to create an official line of Motion-ettes modeled after the Universal Studios Monsters.  These Motion-ettes were the first ever animated Halloween figures to be licensed by a movie studio, thus inspiring a trend that would forever change Halloween decorating.

18" Universal Frankenstein (Alternate Coloring) Box ArtThe initial release of the Universal Monsters included the four main characters: Dracula, Frankenstein’s Monster, the Wolf Man, and the Creature from the Black Lagoon.  All of the characters received official head sculpts and costumes.  They were produced in both electric 21″ (instead of the regular 24″) and battery-operated 18″ formats (There were also 16″ variants).  Unlike their generic predecessors, they did not have lighted accessories, but they did include sound.  They were widely available at Wal-Mart, Kroger, and Meijer stores, as well as smaller retailers.  After the success of the first line, the Bride of Frankenstein and the Mummy were added; though, by this point, Telco’s focus had shifted to the more economical battery-operated 18″ line, making the last two difficult to come by in the larger size.  The 21″ version of the Mummy is the rarest of all Motion-ette figures, though he has surfaced on the secondary market.  It should also be noted that there were two versions of the Frankenstein Monster produced.  The first release came with a bright green paint application, while the second was released in a pasty, grayish green color.

Moving Forward

With so much competition, Telco’s decision to focus on its smaller, battery-operated line was a smart one and kept the Halloween figures in stores through the end of the 1990s.  For the most part, the character offerings remained limited.  After the Universal line, Telco returned to the traditional generic characters.  The 18″ line-up included the Vampire, the Monster, the Skeleton, and two versions of the Witch.  (To read more about the small line and the intermediate line, click here.)  Telco also released a few unique takes on these characters during this time: a Witch rising from a cauldron and a Grim Reaper rising from a chair.  The latter featured some of the most technologically advanced animation in Halloween decorating to that point.  It also featured a unique soundtrack with spoken dialogue and sound effects, a huge improvement over the previous “life-like” sound.  Telco folded shortly after the start of the new century due to factory problems, but its legacy lives on and today’s Halloween animatronic manufacturers owe Telco everything for paving the way for their success.

Have a question that wasn’t addressed in this guide?  Check out our Telco Halloween Motion-ettes FAQ!

The Other Telco: The Economy Motion-ettes of Halloween

14

The following is a sub-article about the economy line of the Telco Motion-ettes of Halloween.  To read the full article on the history of Telco and the 24″ line of Motion-ettes, click here.

After the initial Side of 18 inch Telco Boxsuccess of the 24″ line, Telco opted to expand its offerings to a wider consumer base.  The 24″ electric Motion-ettes retailed at $69.99, a fairly hefty price for a Halloween decoration in the 1980s.  As such, Telco decided to create an economy line of animated figures that could be purchased by Halloween enthusiasts on a budget, thus the 18″ battery-operated Motion-ettes of Halloween were born.

The first wave of figures included smaller versions of the original Witch and Vampire, as well as smaller versions of the 1988 Monster and  Ghost.  This debut line varied greatly from the economy Motion-ettes that followed.  The most noticeable difference was the size of the lighted accessory each figure held.  The first wave had larger accessories than the versions that succeeded.  The second difference was that these figures included AC adapters, meaning that they could be powered by electricity in addition to batteries.  There were some minor variations in certain characters as well.  The hair on the first edition Witch resembled that of her 24″ counterpart, meaning it was fluffy.  She was later given curly hair.  It should also be noted that early editions of the Monster came equipped with a skull accessory as opposed to the more traditional lantern.  Over the years, the economy line became more standardized.  The AC adapters were phased out and the accessories became smaller.  The initial four figures continued to be produced and additional ones were added, including a green Beastman and a Skeleton, neither of which had accessories.  An alternate version of the Witch was introduced later on.  And, at one point, Telco was offering both its original Witch and the alternate Witch.  Lighted eyes and “spooky sounds” were trademarks of the 18″ line, with most of the figures coming with the iconic electronic wailing sound that defined Halloween in the early 1990s.

Once Telco acquired a license from Universal Studios, they debuted an 18″ line featuring official Frankenstein, Dracula, Wolf Man, and  Creature from the Black Lagoon figures.  The Bride of Frankenstein and the Mummy came out the following year, but neither were as big of sellers as the original four.  Some retailers carried 16″ variants, which causes confusion among collectors to this day.  These figures did away with the lighted accessories, but maintained the lighted eyes.  The electronic wailing was replaced with “life-like” laughter, moaning, roaring, and cackling, depending on the character.

In 1990, Telco debuted an intermediate line of Motion-ettes, slightly larger than the battery operated counterparts, but much smaller than the 24″ line.  These were electric-powered figures and included the aforementioned “life-like” sounds.  The Witch, Ghost, Vampire and Monster were part of this special line that is often confused with the other two on the secondary market.

To read the main article about the Telco Motion-ettes, the original animated figures of Halloween, and to learn about special figures released in the economy line, click here.

Underrated Classics | Dracula’s Daughter

1

It seems as if, in the world of Universal Studios Classic Horror, there is one sequel which gets all of the attention – The Bride of Frankenstein.  Granted, it deserves all of the admiration it receives – and more!  But, there are other follow-up films in the Universal canon that are wonderfully-made which also are owed a great deal of respect.  Perhaps the most under-appreciated is Dracula’s Daughter.

A direct sequel to Dracula, the movie begins just moments after the original ends.  Two bumbling policemen stumble upon the body of Renfield in the basement of Carfax Abbey, where they also meet a very much alive Professor Van Helsing (credited as “Von Helsing”).  Admitting to driving a stake through the heart of the evil Count, Van Helsing is arrested for murder and seeks the aid of a trusted friend, Jeffrey Garth.  Garth, a psychiatrist and former student of Van Helsing, must help the professor prove that Van Helsing did not murder anyone, that Dracula was indeed already dead for 500 years – a seemingly impossible task.  But, when the body goes missing and London is once again rife with bloodless corpses, proving Van Helsing’s innocence becomes a tad bit easier.

The film stars Gloria Holden in the title role.  Playing Countess Marya Zaleska, Holden definitely holds a candle to Bela Lugosi’s performance in the previous film, channeling his eerie presence in nearly every scene.  It’s hard to imagine any actress but Holden being able to utter, in such genuinely distant fashion, the famous line, “I never drink… wine.”  Like Lugosi, Holden commands the screen.  Everything about her is eerie, foreign, intriguing, seductive, and just plain creepy.  Her motivations are also the most complex of any early Horror character.  A reluctant vampire who loathes the control Dracula still exerts over her, even from the grave, Countess Zaleska seeks psychiatric “release” from the curse of the vampire, yet still embraces her father’s evil ways.

The film is very much in keeping with the style of the original, using the same sets for Dracula’s Castle, carrying over Edward Van Sloan as Professor Van Helsing, referring frequently to characters and situations in the original, and even lifting lines (and a camera shot) from the 1931 classic.  Dracula’s Daughter really is a terrific sequel.  The intended parallels between this film and the original work wonderfully.  The only thing that drags the film down is its uneven pacing and its tendency to dwell too much on the comedic relationship between Dr. Garth and his secretary.

But, for every fault in the film, there are ten positive things which work to its advantage.  In addition to the great performances by Holden and Van Sloan, the film’s music is atmospheric, moody, and chilling.  The theme, used in the opening and during the climax, is one of the best, if not the best, in the Universal Horror repertoire, rivaling the main theme of The Wolf Man as the most sweepingly tragic, dark and elaborate piece of music in the early history of Horror.

While the sequel could have taken any number of directions, and it almost took a very weird one with James Whale helming the first efforts, this film is very enjoyable for what it is.  It could have starred Bela Lugosi.  It could have had Van Helsing be the main hero.  It didn’t.  And, as such, it should be judged on its own merits – and it has plenty.  Perhaps, one day, fans of the genre will come to realize this and bolster Dracula’s Daughter to its rightful place in the Universal library – not being nearly as good as The Bride of Frankenstein, but deserving a lot more credit than some of the later Dracula and Frankenstein sequels.  Overall, the film earns a solid  4 out of 5 stars.